

I'm thinking the best way should be to create the game for desktop platform with the OpenGL ES restrictions using OpenGL (as far as OpenGL ES is a subset of OpenGL) and then refactor the code to run on an Android, but I think there should be a better way to do this,Īs usual, thanks in advance for sharing your knowledge with newbies like me

if I cannot test my applications in a "save" environment, how can I develop and debug a game to be deployed on an android phone? I found that has an opengl emulator but its crappy to recompile your application to test it under this emulator, isn't it? (it's frustrating too waste time like this)
OPENGL 2.0 ANDROID EMULATOR APK
it worked!!!, but still got the error inside the emulator, then I search and found in some forum that Android emulator does not support OpenGL ES 2.0, got the apk uploaded it on my phone, and voila!!! it worked. I started to debug and it did not explote. I've a lot!) and always got the f.ng message that the application exploted and was forced to close.

Hi all, and thanks in advance for your help, I spend several hours trying to run the hellogl inside the Android emulator that comes with the SDK, I was pulling my hair (and believe me.
